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Tuesday, June 10, 2008

World of Warcraft: Wrath of the Lich King



World of Warcraft: Wrath of the Lich King is the second World of Warcraft expansion, officially announced on the 3rd of August 2007 at BlizzCon. The majority of expansion content takes place in Northrend, and centers around the plans of the Lich King. The game have yet been release and does not have the exact date.

Content highlights include the increase of the level cap from 70 to 80, the introduction of the Death Knight Hero Class, the new Inscription profession, as well as new PvP and world PvP content. No additional playable races are planned, though many new NPC races will be featured. Beside that, some new game play will announce in Wrath of Lich King are riding on mount can attack target and building might collapse when get attacked.

Northrend

Northrend is a croissant-shaped continent in northern Azeroth. The continent is roughly half the size of the Eastern Kingdoms, but is expected to exceed Outland in length and width. Although Northrend is known for its snow and ice, developers stated that parts of the continent will not be frozen over, such as the springtime Howling Fjord and the jungle-like Sholazar Basin.

Flying mounts will also be usable in Northrend
, currently the plan is to allow players to fly by level 77 instead of at 70. Blizzard said they want to "keep us grounded and guide us on foot for a while", so we can enjoy all the hard work they put into the land and not just "fly over it". There may be new flying mounts introduced with the expansion that will provide a very slight increase in speed and, also as yet finalized, these new mounts may be able to carry more than one passenger.

Players will access Howling Fjord via a Zeppelin for Horde from Undercity to Vengeance Landing and for Alliance by boat to Valgarde. Borean Tundra will be accessed via zeppelin to Warsong Hold for Horde and by boat to Valiance Keep for Alliance



Zones and their planned levels:
* Howling Fjord (68-72)
* Borean Tundra (68-72)
* The Dragonblight (71-75)
* Zul'Drak (73-76)
* Grizzly Hills (74-76)
* Azjol-Nerub (74-78)
* Sholazar Basin (75-78)
* The Storm Peaks (77-80)
* Icecrown Glacier (77-80)
* Lake Wintergrasp (Outdoor PvP)
* Dalaran (City)

Factions and Races
Various organizations, factions and new races will be highlighted in the expansion. Note that no new playable races are planned. New factions and races are:
Dalaran and the Kirin Tor, The Forsaken, The Taunka, The Tuskarr, The Vrykul, The Nerubians, The Knights of The Silver Hand, and The Lich King.


Dungeons (instances & raids)


**New and original**

Utgarde Keep (two 5-man wings, level 70 & 80, and a 10/25-man raid)
- An instance hub in the Howling Fjord filled with the vrykul, a Viking-like race devoted to serving the Lich King. It was the first dungeon introduced at BlizzCon; the dungeon is comprised of three wings.

The Nexus (two 5-man and a 10/25-man raid)
- Located in Coldarra, it will feature the Blue Dragonflight as the enemy. The Red Dragonflight will be aiding the players.

Drak'Tharon Keep (two 5 man wings between levels 72-76)
- A fort where Arthas found the Frostmourne, located on the border between Grizzly Hills and Zul'Drak.

Gundrak (Unknown if it's a raid or 5 man)
- The capital of the Ice Trolls where players will face off against the Ice Troll King.

Chamber of the Aspects (level 80 10/25-man raid)
- A single encounter raid instance where players will face-off against a dragon.

Ulduar (level 80 10/25-man raid)
- Located in The Storm Peaks. A Titan-related dungeon where secrets of Azeroth's history will be revealed. Planned as the next progression step from Naxxramas.

Azjol-Nerub
- The ancient subterranean kingdom of the nerubian race will contain several instances, with one featuring an Old God and the Faceless Ones.

Icecrown Citadel (level 80 10/25-man raid)
- Culminating the expansion with a direct confrontation with the Lich King himself. Is to be released in the final major patch of the expansion pack.

**Returning, but in another form**

Dalaran
- Will have 1-2 instances inside the city similar to Stormwind and Orgrimmar.

Naxxramas II (level 80, 10 and 25-man raid)
-The instance will be retuned to level 80 and included as a 25-man dungeon at an entry-level difficulty with no attunement.

If one looks at the video on the area of Dragonblight, it seems Naxxramas is floating above the frozen landscape.

**Additions to Azeroth**

Caverns of Time: Culling of Stratholme (level 80, 5-man instance)
- A new wing of the Caverns of Time, where you'll fight alongside Arthas, during the break of his insanity, against Mal'Ganis to purge the city of Stratholme of its citizens, who are infected by the undead plague

Hero Class

World of Warcraft's first hero class, the Death Knight will be accessible to players after having a character reach level 55. Once unlocked, the Death Knight will then complete a series of quests that will explain their defection and background. The Death Knight will start at level 55.

The Death Knight is a plate-wearing DPS/tank class (albeit one that is unable to use a shield) that uses a brand new resource system based primarily on cooldowns. Rather than the existing Mana/Rage/Energy mechanics, the Death Knight will be able to carve Runes into his/her weapon outside of combat, and then use those runes to power abilities (the recharge rate is at 10 seconds, for now).

New Profession
Inscription profession
Inscription is a new profession that allows players to augment the power of their spells by increasing damage, reducing cooldowns or adding other effect, as well as new kinds of items.

The profession of Inscription is similar to the profession of Enchanting. However, Inscription permanently enhances the attributes of players’ spells and abilities. For example, an "Inscriber" could take the Fireball spell, and give it the ability to daze a target for 3 seconds, or give Shadowbolt a Nature damage bonus, like 50 Shadow damage, then 60 Nature damage over 10 seconds.

In a recent interview, Jeff "Tigole" Kaplan spoke more about Inscription, stating that the uses would be varied, and that the team are working to ensure there is not a single 'best' inscription, but rather a large choice. An example he gave was that a Frost Nova could be inscribed to either root targets in a larger radius, or to keep the target rooted for a longer period. He also mentioned that Inscription will work with melee abilities too.



For more informations please refer to >>
http://www.wowwiki.com/World_of_Warcraft:_Wrath_of_the_Lich_King

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